![]() ![]() (2018) has also highlighted the possibilities and importance of customisable VR content for enhancing stress-management therapy, with very positive usability results and feedback from the users. To illustrate, studies have shown that VR has been used for managing the well-being of dementia patients (Rose et al., 2018) in various assisted scenarios. VR applications have also been explored on how they could be used in a variety of therapeutic and social good context. Various extended reality (XR) technologies can now be useful in aiding knowledge-based demonstrations and educational VR experiences (Marsh and Costello, 2012 Domingo et al., 2018 Horst and Dorner, 2018 Dey et al., 2018), which can be applicable to a wide range of non-gaming scenarios and simulations. ![]() Virtual reality (VR) provides immersive experiences to users as it aims to replicate interactable physical environments digitally, and Augmented Reality (AR) mixes live real-world visual content with digital elements typically on mobile or wearable devices - recent advances in creative and education technologies have even made mixed reality experience possible using see-through head-mount-devices (HMD). ![]() ![]() XR, Education Technology, Inclusve Design A space where researchers and creators work on XR, Education Technology and Inclusive Design Learn More Focus ![]()
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